Part Two of Three.
| Hvamsfjordhur signature image, January 2007 |
On the seventh anniversary of the founding of Star City I compiled and republished my memoirs on NationStates during what looked like the long drawn-out dying days of that game. I'm unable to speculate if that's the case with CyberNations today, on the seventh anniversary of Hvamsfjordhur, as I've never been as involved in the politics of the latter as in the former. That's largely due to the mechanics of the game and the location of its servers in the US which has always resulted in a certain American domination. As update was scheduled at midnight Central Standard Time it meant the command structures of the alliances were firmly entrenched in timezones that would result in all the action happening whilst I was in bed. NationStates never had that because it lacked any realtime interaction between nations.
Personally, CyberNations came to an early peak with the era of the Great Wars. Unlike the Citrus and Polar wars, the Great Wars pulled in almost every alliance into the conflict. Yet at the end of the first instalment of this series the global powers were at peace. Where alliances were not treatied, they were at least signatories of non-aggression pacts. So how was the stability shattered? How is it ever shattered?
