Showing posts with label #Game Memoirs. Show all posts
Showing posts with label #Game Memoirs. Show all posts

Sunday, 21 April 2013

Like Soldiers Believe They're in Control of the War

Part Three of Three.

My flag proposal for Theta Battalion, January 2007
I could have published this final part of my series looking back at the history of CyberNations at any time, however last Sunday was the sixth anniversary of the end of the Third Great War. Two months after the conclusion of GWIII I ceased being a student spending time playing a game rather than studying and exited a sixth month stint of unemployment. After that I never really knew what was going on in the Cyberverse or Digiterra or whatever you want to call it. Unable to stay up into the night when the largely American dominated game was most active I consequently fell out of the loop on events and the reason for the latest war. Last year, after I became the oldest and longest continuous member of the NPO, a fellow member working on the CNwiki entry asked me why, given my in-game age, I didn't have all the ribbons for all the wars the alliance had fought in. This is why, and a lot of time unless I'm attacked I don't really know there's a war on. Undoubtedly one of the reasons the age of players is so young is because such massively multiplayer online games require a lot of free time to invest. Until I read about the war that ended last month I'll remain completely oblivious as to the reasons my warchest was depleted by €100 million. Lately given the move toward squad based combat, the demands for greater activity, and adherence to alliance-wide development plans I've felt far more estranged from the game. Last week I thought about quitting - something I've never even considered in seven long years. Even what I think of as recent CN history is a distant collective memory now. Let's recall it...

Friday, 25 January 2013

We're Going To Be Friends

Part Two of Three.
Hvamsfjordhur signature image, January 2007

On the seventh anniversary of the founding of Star City I compiled and republished my memoirs on NationStates during what looked like the long drawn-out dying days of that game. I'm unable to speculate if that's the case with CyberNations today, on the seventh anniversary of Hvamsfjordhur, as I've never been as involved in the politics of the latter as in the former. That's largely due to the mechanics of the game and the location of its servers in the US which has always resulted in a certain American domination. As update was scheduled at midnight Central Standard Time it meant the command structures of the alliances were firmly entrenched in timezones that would result in all the action happening whilst I was in bed. NationStates never had that because it lacked any realtime interaction between nations.

Personally, CyberNations came to an early peak with the era of the Great Wars. Unlike the Citrus and Polar wars, the Great Wars pulled in almost every alliance into the conflict. Yet at the end of the first instalment of this series the global powers were at peace. Where alliances were not treatied, they were at least signatories of non-aggression pacts. So how was the stability shattered? How is it ever shattered?

Thursday, 3 January 2013

When The Levee Breaks

Part Two of Three.

The Liberation Flag of The Proletariat Coalition (November 2011)
No better time to pick up where I left off than the tenth anniversary of the founding of Star City. Hard to believe.

When I originally wrote my NationStates memoirs the game was entering its twilight period and it didn't look like the dawn would follow. Another site was then in ascendence and the former star site blew off its outer shell and began to contract. At the time, and on this blog, I voiced a hope that an exodus of players might at least alter the balance of power in some long-running conflicts rather than the game just become very very quiet. It looked like the latter transpired because for about five years my activity fell to the absolute minimum of logging in to prevent deletion. Of the more than a dozen puppets I maintained at the height of the game I now only have two functioning as informal ambassadors - Isla Pena in the Allied States of EuroIslanders and Dotjxraomm in the AntiCapitalist Alliance. Though it felt like centuries had passed, the game was declining after three years.

Sunday, 15 July 2012

Then The March Led To Assault

Part One of Three.

Hvamsfjordhur signature image, February 2006
Let it never be said I'm not in it for the long haul. January marked nine years on NationStates and six on CyberNations (never the twain shall be mentioned on respective sites). In these online games two or three years are the equivalent of real world centuries; so not only am I old, I'm very old, and old people like to tell stories. When I republished my NS memoirs back in 2010 I stated that I didn't believe I had much to say when it came to my time on CyberNations as a member of the New Pacific Order. However, when the NPO marked it's sixth anniversary in January, I and twenty-five other senior members were asked by the media corps to comment on the evolution of the alliance in those years. As the oldest remaining member and fifth oldest nation in the world, I realised the more I responded with claims to have nothing interesting to say the more I started alluding to actual opinions and insights into those six years.

Saturday, 20 March 2010

Where Do I Start, Where Do I Begin?

Part One of Three.

The Flag of The Polity of Star City
Since I last wrote about NationStates four years ago, I've noticed that the governments of many regions ceased to function and slid into informal gerontocracy as the numbers of residents declined. Well, as I write this on January 30th, my nation Star City is just over seven years old. When this is published my home region The Proletariat Coalition will also be seven years old - though the exact date in March is long-forgotten, it was contemporary with the invasion of Iraq; as such I tend to set the anniversary on the 20th. To mark this, I'm republishing my memoirs from five years ago. You can read the currently outdated history of TPC at NSwiki.