|
Testing my CLK-GTR around La Sarthe, Gran Turismo 4 |
One of the less realistic elements of racing games, particularly ones that brand themselves as simulators, is the short length of races. Two or three laps are common, whilst five or more is a rarity - imagine how long it would take to complete a real F1 season and how quickly the publisher would get sued after someone sits in front of a screen for hours until they have a seizure. These things are necessary limitations, balancing realism, accessible difficulty, and convenience. It's why you can set the length of play in Football games and the reason few racers feature a clutch.