Monday 30 September 2013

Police and Thieves

GTA San Andreas, promo artwork, 2004
It would be hard not to notice the landing of a new instalment of Grand Theft Auto if only because the media becomes saturated with moral panic articles on each launch. Not that this bothers Rockstar or Take 2 Interactive who make millions either way. As they say, any publicity is good publicity and it all feeds into the hype. However, in this day and age of aggressive promotion of entertainment products in which the first act of the script of an upcoming episode of an animated show is read by the voice artists at Comic-con and blockbuster films have almost year long mysterious viral marketing campaigns to engage fans, sometimes the meal is overcooked (see Prometheus, The Dark Knight Rises, et al). The first trailer for GTA V was released way back in November 2011 - almost two years before release - and since then we've been drip fed screenshots and cryptic twitter feeds with the expectation that the pressure will have risen so much that people will necessarily cream their pants the moment they so much as touch their copy. It might sound like I'm setting up for a scathing review. That is not the case - let's just not pretend this is the perfect game. Spoilers follow.

Thursday 12 September 2013

Threnody

US poster, public domain, 1945
But you must remember there was never a war when crimes weren't committed, and there never will be.
-Rochus Misch

All too often alternative history fiction revolves around the concept of the Axis forces winning the Second World War. Robert Harris' Fatherland used it as the setting for an Orwellian murder-mystery, yet it's largely a cliché of the genre. Likely because alternative history often hinges on decisive military actions, and the most over-used conflict in popular media is the centrepiece struggle of the 20th century against the unambiguously evil enemy in the form of the Nazis. Germany is made to bear the responsibility alone while the other axis members are often overlooked (especially any other than the following two); the armed forces of Fascist Italy are always seen as something of a joke, and Imperial Japan's conduct of the war was downplayed with the emergence of the Cold War and maintained with its rise as an economic superpower. Japan was, however, the scene of the spectacular conclusion of the conflict. You need only mention the cities Hiroshima and Nagasaki - I don't even need to implicitly state what happened in 1945. As someone who has dabbled in alternative history, it's struck me for a number of years that far more interesting than a world in which the axis triumphed would be a history like our own where they were defeated, with the key exception that nuclear weapons were not available and the invasion of Japan was necessitated. The debate about the use of those weapons started before they were even dropped, and for me it's a subject that I've wished to write about since the very first post on this blog.

Tuesday 10 September 2013

The Drift of Air

DeLorean DMC-12, foshie, 2007
Is there anything I haven't said about Gran Turismo 5 yet? I know it's an open-ended game, but you'd think with the impending arrival of the sixth instalment of the series I wouldn't be approaching ten thousand words about playing this game. It has been six months, though, since I last waffled on about activities prolonging my interest in the game beyond the core of beating A-Spec mode. I've gone through several phases of losing interest only to buy a new car and bring life back into using the wheel and pedals: I didn't play much after beating the 24 Hours of Le Mans until I dabbled with muscle cars last November and continued along with the novelty of the wheel and pedals, then designing eight custom tracks. After that, GT5 lost out to other concerns for a number of weeks. My interest came round again when I decided to try out some rides amongst Gran Turismo's copious garages. Perhaps you can guess.