Sunday 24 July 2011

Phonemes Solo

The Railway Crossing, Fernand Léger, 1919
The Car Analogy works with almost anything. Language is a car that gets your idea from A > B. A great ride makes the journey tolerable (as great prose is effortless to read). Abusing the car will break it, as in deprecating words. Recently the reporting of News of the World's phone hacking has relied on repeating the same key words and phrases constantly. We're told that advertisers and individuals distanced themselves from 'toxic' association with the paper - I heard it so many times I felt agitated as if the word itself was so. We were also told the 'vast majority' of journalists did not employ illegal methods in gathering information. The vast majority of times I've HERD or RED 'vast majority' I've unconsciously deleted the word 'vast'.

Tuesday 12 July 2011

A is to B as B is to C

Turquoise Hexagon Monolith, Prij, October 2010
A while back I was accosted by some Jehovah's Witnesses whilst taking a break out on delivery. Once I started talking about causality they dove straight into their bibles for a relevant passage that can be summarised as the old Watchmaker argument. I conceded that the houses around us were indeed built by people, on the grounds that it's quite obvious they were designed and built. We've all seen houses under construction.

Sunday 10 July 2011

Everything Must Go

Testing my CLK-GTR around La Sarthe, Gran Turismo 4
One of the less realistic elements of racing games, particularly ones that brand themselves as simulators, is the short length of races. Two or three laps are common, whilst five or more is a rarity - imagine how long it would take to complete a real F1 season and how quickly the publisher would get sued after someone sits in front of a screen for hours until they have a seizure. These things are necessary limitations, balancing realism, accessible difficulty, and convenience. It's why you can set the length of play in Football games and the reason few racers feature a clutch.